Mesh Baker

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Asset Details

  • Added: 17 août 2017

  • Views: 1620


One of the best asset used to reduce draw call
Combine meshes and materials to reduce draw calls. Now includes its own texture packer!
* Works with any material and shader
* Full multiple material support
* Combine and customize skinned meshes
* UVs, Normals, Tangents automatically adjusted
* Bakes tiling textures
* Full lightmapping support
* Source assets not touched
* Easy, no scripting, learn in 5 minutes
* Runtime API
* Can handle negative scaling

From Ian Deane


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